The demoscene's most wanted!

Yes we did use coder colors for the logo!
I am looking for someone who can programme GPU shaders, which should finally run in Max MSP.

It should be a torus lens distortion effect, i.e. just a "2D texture shader / image shader".
It would be good if it could run in Max 8 with GL2, to avoid having to redo everything.
The newly programmed shader should replace the old odd Apple Image Unit "Torus-Lens-Distortion-Effect". It would be possible to solve it finaly in Max 8 with jit.gl.shder, jit.gl.slap, jit.gl.isf or jit.gl.pix.

Is there... Read more...
Hey I'm looking for new projects, I have gone to demoparties since 2004 and I've been making demos since 2011, multiple a year in fact on different platforms new and old. Happy to fill either the coder and/or graphician roles.

Notable demos I've taken part in this story driven style are Igaku, Housed, Neotokyo, Rabbit001, The Secret Service Agency and Guberniya.

I live in Europe. I mainly speak English and Finnish.

Proficient with C, C++, C#, JavaScript, DirectX, OpenGL, Clip Studio Paint,... Read more...

Looking for coders.

Posted by DeMOSic
We are MoonShine, A Demogroup full of a bunch of folks doing Music and GFX, but the problem is...

We dont really have many coders.

We are looking for coders for C64, PC, and Amiga, but other platforms are also ok (They dont have as much activity but you can still join)

If you're interested in joining MoonShine, Join the MoonShine Discord Server.
discord.com
Then send a Message to "sid8580" (thats my username, my nickname is DeMOSic / HF'MS'BCC'VCC'LSD) about joining... Read more...

Looking for a Coder for demo

Posted by Stranger/HMD^RBS
DLG Crew (linked to the "Demoscene Logo Gallery" Facebook group) is looking for some Coders! No matter the platform (PC, Browser, Amiga, Atari ST, C64, Pico-8, Consoles...), to have fun, we are motivated oldschool sceners, fans of logos and design. Please contact: strangerhmd@gmail.com or visite: demozoo.org Read more...
I'm looking for GLSL coders to create short cutscenes / animations for an open source game.
The game is dubbed in several languages and contain a lot of scripts. The idea is to create small animations at the beginning of specific areas while the dubbed dialogs are played.

The main work would be to create the shape of two little characters and the backgrounds could be rendered from the assets as a panorama (spherical rendering) or if you feel you want to add more other 3d geometry could be added... Read more...
AcidTracker is a new piece of audio software under development for the Commodore Amiga series of computers. Its aim is to emulate the sound hardware of the GameBoy hand-held console, be fully LSDJ save file compatible as well as saving standard MOD and AHX files.

We will need code for:
-User Interface
-Wavetable Synthesis
-File I/O

For more information search GitHub for AcidTracker ;) Read more...
We got a nice grant from the national science foundation (FWO) for doing research in real-time large scale plenoptic imaging. There are many things that are possible to do, at the intersection of computer graphics, computer vision and immersive plenoptic image compression (JPEG Pleno). We are based at the university of Brussels, a very international and nice city to live in.

Contact us at colas.schretter@vub.be Read more...

GLSL shader designer/coder wanted

Posted by messhvj
Audiovisual liveact group is looking for GLSL shader designer/coder to create new shaders and/or modify existing ones to use in VJ setup.
We are based in Budapest, Hungary, but full remote cooperation is OK. We speak fluently English.
Contact me for details. Read more...